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The Truth About Ping Abuse In Online Games - Using Rainbow Six Siege as an example

The Truth About Ping Abuse In Online Games - Using Rainbow Six Siege as an example Check out the Sennheiser PC37X here and get a $30 discount added to your account:

In fast paced online shooters where the time to death is extremely short, your internet connection speed and that of your opponents will significantly impact the experience you all end up having. Rainbow Six Siege with its one-hit-kill headshots, is a prime example of a game where even a couple dozen milliseconds in terms of ping can make all the difference when getting peeked by an opponent. The general rule of thumb is that the peeker has the advantage and it is widely accepted that the higher his or her ping, the more lag and ghosting effect they will have in game and the more time they have to kill you after moving out of cover. But all is not as it seems, when it comes to peeker's advantage and ping abuse... So join me in this video, where I uncover and explain the truth behind peeker's advantage. I have a feeling the results of my research may surprise you!

The infamous R9 spreadsheet:

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More Rogue-9!
R6 Gun Guides:
Battlefield 1:
Far Cry 5 Gun Guides:
R6 Gameplay:

Music:
"Hoedown" - by Audionautix (
"Happy Strummin" - by Audionautix (
"Power Plant" - by Simon Viklund (simonviklund.com) from Bionic Commando Rearmed (published by Capcom.com)

Licensed under Creative Commons: By Attribution 4.0


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